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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: Two-tone hair, different materials and the motion blur on the ejaculation took some extra time. I also accidentally drew it wrong with lead to this alt: https://booru.borvar.art/posts/5029, and alts are rarely possible in 1 slot comms. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: This was done for a little desktop buddy-style program, so it's essentially an animation comm doing different sprites/keyframes which I'm not super confident in. I think it ended up looking really nice, but I could never estimate how long something like this would take, so if you're interested in getting something similar talk with me about it before submitting a comm! |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: The background and the lighting on the character's butt took some extra time to make look nice. Is she responsible for those cracks in the walls? It certainly looks that way. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: Two characters and a background in 3 slots is not unreasonable. I just don't have a lot of experience drawing the types of backgrounds that giantess comms require, so I ended up tweaking a lot of stuff until it looked the way I wanted. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: The background took some extra time, but I htink it came out really nice despite looking quite simple. One example of actual "experimentation" done here is that I didn't know prior to drawing the foreground leaves that they should be lighter towards the edge of the image and darker towards the middle, but after trying a couple different things I think this way looked really nice compared to some alternatives. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: It's a lot of tentacles for a 1 slot comm. That's about it. She looks very comfy though. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: I think this is pretty realistic for what can be expected from a 2 slot comm of one character, but the water ripples and the wobbling of the body under the water surface isn't something I've drawn often, so I had to spend some extra time learning how to make it look nice, and I'm glad I did because I'm very happy with the result. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: If not for the icons above the butt, this comm probably wouldn't be tagged experimental. Those took some extra time to line up and make look nice. Tweaking the "Hello, Daisy", the background colors and the UI added some extra time spent. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: A full-body character with the addition of an entire contraption that she fully interacts with. I think it looks great though. I sometimes draw background stuff in simpler blocks of color without lineart because it's quicker, but doing that here would make it look like they're not interacting properly. She's really stuck! |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: This one has a lot of small time-consuming details that add up, so I think it's easiest to list those: Cow print (three different kinds), checkerboard pattern, lipstick marks around the cock, small details in the left character's hair ornaments, left character's hair having a gradient in parts of it, multiple different materials, milk, runny mascara, hypno eyes and shiny highlights on hair, skin and lips. Even for two characters in 3 slots, all of these together ended up taking quite a bit of extra time. It's a very intense comm when it comes to details, but I also think that's part of what makes it cool. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: Centaurs in 1 slot are tricky, and when you add zebra strikes to that it's extra tricky. The character is originally a tiger though, so it had to be done! |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: I'm often told my style is quite soft and cute, so it might not come as a surprise that a darker, scarier-looking image like this takes some extra tweaking to get right. The extra shading, the rimlighting, the glowing eyes and even the vignette took some tweaking to look right. I think it came out spooky, but I think the softness in my artstyle still manages to shine through. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: Spiderwebs in the background and shine on her skin took some extra time. She felt like she was in a void before the spiderwebs around her and it was hard to tell what was even happening to her, so I'm very happy I spent the time adding those. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: When drawing this comm, I found that it looked quite flat, so I spent some extra time doing the highlights on her outfit, in her hair and on her cock. I'm glad I did because I think it looks a really striking like this. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: See the note on this image's parent https://booru.borvar.art/posts/4828 |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: Four fullbody characters in 4 slots is perfectly fine, but I added a background which took extra time. Small things like three of the characters' hair having multiple colors, the yokes, the chains, the signs above and the characters and the shine in their skin took some extra time. Ultimately, I just had too much fun. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: Very simply put, I ended up spending more time than 1 slot allows because the fur details on the character were quite complex. Coloring two areas that are different "materials" separated by hars lines, like the inside and outside of her ears, is quite easy, but when it's a transition within the same area, like the gradient on her lower leg going into hard stripes close to her foot, it becomes a bit more complicated. Her wings, tail and face are similar. This is the sort of thing where shortcuts are difficult, too, because skipping some of these details would make the character look less like herself which is no good. Especially when it's a very cool design like this. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: 2 characters and a background is perfectly fine for a 3 slot commission, but the unassuming plants in the top left and the lighting were a bit more complicated than expected. I wanted to make the lighting looked very comfy but also a bit intense with the hard rimlighting from the low sun through the window. I'm very happy that I did spend the extra time though so these things could come out how I imagined them if not better. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: 1 slot full-body commissions usually don't leave enough time to draw backgrounds. Time was saved because the background and parts of the character are done symmetrically, but things that break that symmetry (hair, hat, ears, belt, holes in thighhighs, shading) as well as the background are the reasons why this one went over the timer. |
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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it! Reason for Experimental: The highlights on her hair, in her eyes and on her clothes added some extra time to the drawing process. The shadows are also subtly shaded. Can't have bunny tights without the sheen! |
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