Booruvar

Artist Commentary

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This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: This one went over the timer because of the hair/fur patterns, bonus head in the bottom left and the simple shadow/background. This isn't far from what is possible in a 1 slot comm though.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: A full body character is usually what can be drawn in 1 slot, so adding 3 big, detailed cocks added some extra time to the drawing. Though the background might not seem like much, attempting to show the shadows of both the main girl and the characters out of frame added to the timer. I think she really does look surrounded though, the shafts almost making a frame around her.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: I haven't done very many giantess drawings similar to this, and I think this is the first one where I try to create depth between the size difference characters. The lineart and colors are lighter on Pyra in the background to give a slight sense of atmospheric fog. I think it really helps pushing Pyra back, which in addition to her face being bigger than the closer characters really helps sell the difference in size.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: I ended up drawing a simple background for this one because I felt like it. I'm glad I did because I think it adds some interest even if you don't really think about it. This and the extra highlights on the character toom some time to make look right.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: Drawing rubber/latex/shiny materials like this require highlights to properly show the material, and this takes extra time.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: The lighting on this comm is more detailed than I usually have time for when drawing 1 slot commissions. The highlights on the butt, in the hair and the tail, as well as the extra shading under the tail are the reasons why this comm took a bit longer. The butt would look very flat otherwise though, and that would be no good.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: This drawing is experimental simply because of the amount of details and patterns for a 1 slot drawing. The body paint that's slightly smudged off is the main culprit, but I love how striking it looks. Also, non-artists might be surprised to hear that even making sure that the number of stripes on two socks match takes a bit of extra time and effort! Striped thighhighs are always worth the extra time they take though.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: I took this comm knowing the background would be a challenge, and I'm glad I did. I've never been confident drawing buildings and cities because of all the perfectly straight, parallell (in perspective) lines required. On top of that the poses aren't the simplest either, but it really makes it clear that even though the characters look shortstacky, they still tower over the viewer. I might be hesitant to pick up comms requiring this type of city background in the future, but I also want to build confidence for them and there's only one way to do that!

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: Normally I wouldn't do a background like this on a 1 slot commission. The character herself usually takes up all of that time, but I took this comm knowing I'd draw the background and really wanted to do it, and I'm glad I did. Autumn colors are very pleasant.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: The background and the lighting on the characters required a bit of experimentation to get how I wanted. If not for those this would be a normal 2 slot commission but they add a lot to the image.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: This commission was done with several alts for hair, horns, ears and bdsm gear for the commissioner to piece together and make several different cows from. This is the first time I've done anything like this. On its own this would work as a 1 slot comm, but some things are drawn differently than I normally would to account for the alts.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: Drawing discord emotes is different from drawing regular commissions because they need to look good when made super tiny. I'm still not very confident in my ability to create readable emotes quickly, so some extra time is required for this type of commission.

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: Similar to https://booru.borvar.art/posts/5318. The lights in this image took a lot longer than I anticipated. The strings themselves were fairly easy, but placing the lamps with decently equal spacing was a bit time consuming. Making sure the colors were done pretty much in order and that there were no areas dominated by a single light color as well as making the lights look good were probably the biggest culprits. In addition, the lighting from the lamps on the characters' bodies required some figuring out. Very jolly though :>

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: Similar to https://booru.borvar.art/posts/5314. The lights in this image took a lot longer than I anticipated. The strings themselves were fairly easy, but placing the lamps with decently equal spacing was a bit time consuming. Making sure the colors were done pretty much in order and that there were no areas dominated by a single light color as well as making the lights look good were probably the biggest culprits. Very jolly though :>

This image is tagged as "experimental", this is done when commission doesn't properly represent the number of slots used. In most cases this is because I spent more time drawing it than the number of slots required, but it's always good practice to experiment so I'm happy to do it!

Reason for Experimental: I tried something slightly different with the background. More extreme moody lighting and a lot of separate objects with their own shading and lighting. I think it's reasonable for a single character 3 slot image, but I did spend extra time on it and tried out different things until it came out the way I wanted.

Drawing done in 2023 but forgot to post it here

Drawing done in 2024 but forgot to post it here

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